When your trying to make a game you must gather all of your thoughts and then start making a "beginning of game" or make a prototype. Prototyping is like using your own creation of a game by putting your ideas that you think are best then, start testing it to see if its good. While your prototyping, your able to make improvements or change parts of a game. Its almost like making a rough draft of a story. Most game prototypes may include rough artwork, sound, and features. Another thing about prototyping is that you are trying to have a prototype game that has an original core game play. The core game play are actions that repeats frequently in order to achieve the game's overall goal. A physical prototype is completely different than prototype using technology or digital prototype,we since physical focuses on game play. You may find it difficult to start a physical prototype, but there no need to worry because there are methods. There are many methods like starting off using slips of paper with hand-drawn markings on them, make a battleship, or a first person shooter prototype. There are many other ways of making a physical prototype. A game that uses a different method of making a physical prototype is called, "Mancala."
Mancala is a two player family board game where you pass marbles on each "pit" and get as many in the goal. The genre is sowing game or can be called a "count and capture game." To understand about this game, the objective to try to capture more marbles than your opponents in order to win. The early parts of the game was totally different from what is now on some type of wooden flat surface. Mancala originated in Africa and they play it on the ground. Rocks were used instead of marbles. The pits and "goal were basically dug up. There are other different ways of how Mancala is structured depending on the country it is played in. This early part of Mancala is more like a physical prototype because of how differently the game is as compared to how it is played in America, whats interesting about it, and how this idea originated many centuries ago. It doesn't use any hand-made items like paper but, instead uses things naturally made from nature. When the creators made this game, they first visualized all their ideas and their core idea or the main things the game is about. The game core game play was players to grab a certain amount of marbles and drop it in each pit until they reach the goal or have no more. Most physical based games don't use many features, but as discussed earlier, physical game play focuses on simple game play and engaging the players versus digital play with complicated and beautiful graphics..
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