Tuesday, November 4, 2014

Standing on the Right Colors

When you think about a particular type of game that you enjoy, you are more likely to be interested in the process of developing the game. Game designers first have to think of an idea,  then make a rough version of the game or what they call a prototype. There are two types of prototype, one being physical and the other digital. Digital prototype is what will be discussed. A digital prototype uses mainly technology and less use of paper. This prototype is mainly about incomplete game play, focusing on questions, parts of design, and minimal art or sound. Use of  minimal art and sound for the prototype should not be a concern. You'll be able to add these things when you figure the design and mechanics of the game. Speaking of game mechanics, there are one of the four different types of digital prototype in which discrete features of formal aspects of the game are seen. The others are aesthetic or the visual dramatic elements, kinesthetics or feel, and technology or the use of a game software. Have you ever imagined that  a physical prototype can be converted into a digital prototype? If so, it would be  a lot different and include many new mechanics. An example of this type of  game is "Twister."

If you are not familiar with the game "Twister,"  I will tell you a brief  summary of the game. Twister is a physical two player game, where you play on a mat board that has many different colored circles, red, blue, yellow, and green. You then, use a spinner that will tell you where the player has to land on using either  their feet or hands and leaving them. There isn't even a time limit so you don't have to stress out about landing on the right colors. While this somewhat acrobatic game is entertaining for two players, what I think would make this game more interesting is changing it more like a digital prototype. The game would be a rhythm game and would be instructed from the TV. It would almost be like "Dance Dance Revolution"  based on how the arrows show you where you have to stand in order  to receive points. The atmosphere of the game would be a cyber/space-like theme,  allowing the player to feel as if they are in the future. The controls of the game will mainly be the actual Twister and it would be connected to the "game system." There will be many features in this new type of Twister. One feature is that you will be able to play the game using actual songs/music, another introduces score points and levels. The game would have an isometric view point because it will be guided with a 3D environment when you play a level. This type of idea makes Twister a digital prototype and  would have the player's kinesthetics to be acting as an actual arcade. I think that this would make Twister a more interesting game digitally as compared to its standard form. The game itself is similar,to the digital  Dance Dance Revolution because they both use mats. This similarity sparked the idea to transform this game into a digital form of game play.

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