Pokemon Ranger Guardian Signs is the third title for the Pokemon ranger series. This game is played only for the Nintendo Ds, and mostly uses the stylus for game play. Its sort of based on an action strategy type of game with a little of role-playing in it. There were many concepts used in this game, causing it to be different and unlike the other Pokemon titles. One of the key ideas they chose is not to make the protagonist a trainer, but instead a ranger. Instead of capturing a Pokemon using a poke'ball, rangers use these tiny gadgets called the capture disc. This disc allows the player to emotion bond or befriend the Pokemon when capturing them. Once you capture the Pokemon, you'll gain experience that varies depending how well you capture them. You can use the Pokemon to use field moves. Field moves are helpful in removing obstacles from out of the way. These obstacles may be giant boulders and trees. The concept action is used for this capture disc and is used by the stylus looping around the Pokemon and dodging projectiles. When I said this has a little role-playing in it, I mean you can increase the power of your captured disc. An example of more power is an increase in the boost of friendship gauge ( which is basically an attack) and health every time you capture a Pokemon. The captured disc is based on a life bar of the game, making you cautious when you get hit by wild Pokemon's projectiles. Soon you won"t feel cautious when you get hit by a projectile because of another idea, quest which were added by the game designers called Game Freak. You can retain them after you finish certain parts of the game. After you are done a quest, you receive many different upgrades like defense boost on a certain element, an increase of the length of your disc, and much more. There are many other editions to this game, like using your Partner Pokemon, Pichu using its Ukulele that help in capturing Pokemon. This allows you to use captured Pokemon to help you increase your chance to capture another Pokemon, and mount and ride on Pokemon.
While the game may have a great concept for a Pokemon game, there are a couple of flaws in this game. One being, the game play of the capture disc. It can actually be very boring to some players because you are basically just looping around. Some players either like or dislike. There is also an annoyance when you encounter Pokemon who are agitated. These Pokemon are difficult to capture because if you stop trying to capture it, it will slowly regain its anger. Some of the sad things about these concepts is that your limited by a certain number of Pokemon. This limitation makes you have to release the Pokemon for more room. With all the upgrades you receive from quest and others, wild Pokemon will begin to feel not challenged because they are capable of absolutely zero damage. There was some wild Pokemon that are extremely fast and abusively using attacks. In order to improve this game would be to try not to make the game too easy and have so many annoyances.
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