Feedback is a great way to make a game designer improve their skills because they let you know the main negative parts of the game. Even though feedback may sound negative, it will have a positive effect on the game. A positive effect will create an advantage while a negative effect works against the effect. Balancing them will force the game to have a divergent behavior making the players become engaged. You can also receive feedback just by letting players to play test your game. This is what many game designers do when their game is in beta. Without feedback, games will never improve and many games will result in dead ends. A game I'm going to show you has a few flaws but still a great game called "Kid Icarus Uprising" for the 3Ds.
The game, Kid Icarus Uprising, is a action game where you shoot enemies through land and sky fighting enemies from the underworld. The main hero, Pit, is an angel who was sent by goddess Palutena. She guides you as you travel along the way of your quest. Your quest is to defeat the evil monster named Medusa. She's was once defeated previously from Pit's last adventure from the game, Kid Icarus NES but, she was reincarnated. She was the one who summoned demons across the skies of the overland. Along your adventure, you can obtained dozens of weapons that are melee and ranged. Also, there is another item called, power palettes that have certain powers like healing or increase your attack. You can change the difficulty of the game by using hearts which is currency. The increase of the difficult, the better items you'll get after you beat the game. Another fun thing about this game is that you can face other players using internet battling them in different stages. Even though this game has a fantastic atmosphere, intriguing story, and music, there are couple problems in the game. The controls of the game are difficult to play because of how abstract they are. To move around, you use the joystick and to shoot/attack you use the L button. This is where the problems of controls begin. In order to aim at enemies you have to use a stylus. That allows you use your special attack and use power palette. This style of control creates even more difficult for the player especially for left handed people. While your trying to get used of the controls, the difficulty can be very annoying especially if you're trying to get better items. This is type of game for immediate players or above. Seeing those flaws may sound disappointing but, its still great game to play and it has many interest within the game.
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